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24 May 2013 @ 03:00 pm

http://www.snopes.com/inboxer/trivia/1955comments.asp

List collects comments purportedly made in the year 1955.
 
 
24 May 2013 @ 06:38 pm

http://penny-arcade.com/2013/05/24/strip-search20

Gabe: I have never laughed this hard at an elimination comic strip. Fun behind the scenes fact: It took me something like two dozen takes to tell Abby that Katie thought her hair smelled like shit. We decided to stop even pretending to suggest why the artists were there and just make shit up. I don’t know if it’s just because I was so tired after all the days of filming or what but I could not say it without laughing. So there’s something to look forward to on the DVD. It was an incredible elimination. Be sure and share your thoughts in the comments or using the #stripsearch…
 
 
24 May 2013 @ 06:38 pm

http://penny-arcade.com/2013/05/24/monaco-prints2

Gabe: If you’re not playing Monaco you should be. You can grab it for the PC or XBL and it’s awesome no matter where you play it. It’s an Ocean’s 11 style heist game that has you building a four person team from a selection of eight awesome archetypes.  You can play as characters like the Locksmith, the Hacker or the Red Head. Each character has special abilities that you’ll need in order to pull off the games many capers. The game is a blast and a big part of it for me at least are the beautiful retro graphics. Each of the eight characters is represented by a simple little sprite…
 
 
24 May 2013 @ 06:38 pm

http://penny-arcade.com/2013/05/24/overwatch

Tycho: I understood why you couldn’t turn an Xbox 360 off with voice - that made sense, particularly when the Goddamn thing decides it heard something nobody in the room actually said.  I didn’t really understand why you shouldn’t be able to turn it on with voice, though, other than it not being possible with that hardware.  The Xbox One can do it, which is nice I guess, though it does mean it has to be listening absolutely all the time, because… that’s how.  It’s not clear whether or not it will judge you at launch, but if the previous system is…
 
 
24 May 2013 @ 06:01 pm

http://www.moby.com/journal/2013-05-24/top-10-classic-detroit-techno.html

en route to detroit for movement and i'm going through my old vinyl. here's a top 10 of classic detroit techno from my dusty record collection.

, dj
 
 

http://blogs.msdn.com/b/oldnewthing/archive/2013/05/24/10421022.aspx

As we well know, the window manager generates various messages on-demand</a> rather than posting them into the queue at the time the event occurs. But what happens if you manually post one of these messages, like Post­Message(hwnd, WM_PAINT, 0, 0)? Does that clear the internal flag that says "This window needs a paint message?"

Nope.

The window manager does not have a prank call detector. If you post a fake WM_PAINT message, then a fake WM_PAINT message shows up in the message queue. The part of the window manager which manages the "Does this window need to be repainted?" does not wiretap every telephone call to see if somebody is prank-calling a window with the WM_PAINT message, and then say, "You know what? I'm going to make that prank call a reality and make it act like a real WM_PAINT message."

Imagine if the act of prank-calling somebody caused Prince Albert to stop by for a visit!

In particular, the posted message goes into the posted message queue and will rise to the front of the queue as messages are retrieved. On the other hand, the auto-generated message will remain in its proto-message state until the queue is finally empty.

It then follows as a consequence that if you post one of these auto-generated messages, like WM_TIMER message, you don't get any magical coalescing behavior because the coalescing happens as part of the auto-generation, not as part of the Post­Message. These prank-call messages also appear in the message queue in posted order rather than being generated at low priority like normal auto-generated messages.